For years, "learn to code" was a golden rule for career growth. But with AI assistants writing entire functions, debugging code, and even generating full applications, is traditional coding knowledge still essential?
Will the future of development be prompt engineering rather than coding?
Will AI make deep knowledge of algorithms and system design more important, while reducing the need for syntax memorization?
If AI does the coding, what skills will become most valuable for future developers?
The growth of MVP services The growth of AI tools that help you generate the code What's the point of MVP services when the majority of people (with a very little knowledge about the code) can use AI to create their first MVP? Yeah, you can now argument that some solutions are technologically more difficult and that's the point where the MVP service provider can step in, but anyway...
Most startups start with this mindset: "I have an idea for an app / software / business. It helps users achieve ****. It's gonna be the next big thing."
This is wrong, as:
1. it assumes that you already know what users want (no one exactly does). 2. It doesn't consider that users are not patiently waiting for your app/software and may be already using something similar.
This is probably one of the most debated topics in the startup world: Should you build an audience before you launch, or is it better to launch first and grow your audience afterward? I ve seen both approaches work, but each comes with its own set of challenges and rewards. - Building an audience first means you're creating buzz, validating your idea, and nurturing a community of early adopters who are invested in your success. But it takes time, patience, and a lot of effort to keep the momentum going before you even have a product to show. - Launching first lets you hit the ground running, gather real-world feedback, and iterate quickly. But without an existing audience, you might struggle to get those initial users and traction. So, indulge me: Which approach did you take or are you considering taking (those who haven't launched yet)? - Did you build an audience before launching your product, or did you launch and then focus on growth?
- What worked (or didn't work) for you?
- If you could go back, would you do it differently? Share your story with us so we can all learn from each other. There's someone here who could benefit from your experience. ----- P.S: If you're a growth-stage founder struggling with churn or stagnant customer acquisition (usually because of poor positioning and messaging), I'd love to help. I specialize in crafting impactful marketing strategies tailored specifically to your product so you can start seeing the results you deserve. Connect with me on LinkedIn today. Can't wait to hear from you!
This is probably one of the most debated topics in the startup world: Should you build an audience before you launch, or is it better to launch first and grow your audience afterward? I ve seen both approaches work, but each comes with its own set of challenges and rewards. - Building an audience first means you're creating buzz, validating your idea, and nurturing a community of early adopters who are invested in your success. But it takes time, patience, and a lot of effort to keep the momentum going before you even have a product to show. - Launching first lets you hit the ground running, gather real-world feedback, and iterate quickly. But without an existing audience, you might struggle to get those initial users and traction. So, indulge me: Which approach did you take or are you considering taking (those who haven't launched yet)? - Did you build an audience before launching your product, or did you launch and then focus on growth?
- What worked (or didn't work) for you?
- If you could go back, would you do it differently? Share your story with us so we can all learn from each other. There's someone here who could benefit from your experience. ----- P.S: If you're a growth-stage founder struggling with churn or stagnant customer acquisition (usually because of poor positioning and messaging), I'd love to help. I specialize in crafting impactful marketing strategies tailored specifically to your product so you can start seeing the results you deserve. Connect with me on LinkedIn today. Can't wait to hear from you!
We've had a few launches so far, and honestly, most of the time, I felt the product was too early. First few days? Super stressful, lots of bugs and issues to solve. But we moved fast, smashed bugs, and found that users were surprisingly forgiving more excited about our pace of iteration than perfection. Now, as we grow and reach a bigger audience, I find myself questioning: How polished should a product be before launch? Do we hold back, refine every edge case, and aim for "perfect"? (But what even is perfect?) Or do we launch fast, brace for impact, fix as we go, and let real users shape what matters most? Curious how others think about this. What s your approach?
With remote work becoming the norm, tools for online collaboration are evolving rapidly. We built Blackboard, a real-time drawing tool for Google Meet and browser-based freehand drawing, to make collaboration faster and smoother. What s one feature you d love to see in such tools?
I believe the most important thing is for founders to have a deep understanding of their product's core users. A common mistake is that new features sometimes end up diminishing the experience for core users, which should be avoided.
For some people, it cannot be easy to start any business. If I could give some advice to a newbie, it would be these: Discuss your ideas with someone who has experience. Do not be afraid to share things because you think someone steals them (many people do not take action). Join an accelerator where you can gain knowledge. If you do not have enough experience, take some internship, voluntary work or part-time to see processes in a big company. Do not be afraid of administration and bureaucracy: these things will do other people for you. What would be your advice?